Bringing Out Your Dead

Onto the specifics....

The entire story arc is done – at least in my head.

Missions #1-3 should be all written out (the specifics of each encounter/mobs/NPCs/etc.) within the week.

It’s been a little tricky for each encounter to have that interesting “hook” (especially in the lower levels, when the PCs can’t exactly face a sizable marauding horde), but I have some surprises setup for when they move out into the world.

Two words: GIANT TONGUE.

I think I’m easily on-track (if not a little ahead of schedule) to get it all knocked out by the time play starts in May.

Now to design minis for some of these weirdos.



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